brand system - 2023

Helinox —
A gear brand built around the moments it creates, not the specs it has.

client
Helinox
scope
Brand identity, style guide, site redesign
year
2023 — 2025
role
Creative Director
Credit
Azul Couzens · CMO
Nelson Garcia · Senior Art Direcor
David Herzig · Photography
Dylan Maddux · Photography
Kadie Corless · Copywriter
Person in a red jacket sitting on a lightweight camping chair on rocky terrain, overlooking foggy mountains.
No brand design function.
No style guide. No system. Just a product people loved, a logo, and no language to talk about it.

Helinox invented the category. Ultra-lightweight, packable camp furniture — they built it first, and for years that was enough. Then the copies came. REI, Nemo, One-Click, One Tigris — dozens of manufacturers producing near-identical products at lower prices. When your design gets copied wholesale, the product stops being the differentiator. The brand has to be.

The problem was Helinox had never needed a brand. No design function, no style guide, no shared visual language — just a product people loved, a logo, and a decade of collabs with Supreme, Filson, Stüssy, ACG, Danner, and Fragment that proved the cultural equity was there. It just hadn't been shaped into anything coherent.

The harder problem was adoption. Regional markets had been operating independently for years — their own interpretations, their own visual logic, their own version of what Helinox was supposed to look like. That autonomy had a history behind it. Even the owner wasn't convinced that unification was the right move.

The answer wasn't a presentation. It was proof accumulated over time. Templates deployed in campaigns. The same visual language appearing in pitch decks, social, retail displays, e-commerce — surface after surface, all saying the same thing in the same voice. Once the system was visible everywhere simultaneously, the argument made itself. The owner came on board. The markets followed.

That was the proof of concept. The work itself was to build that infrastructure from scratch and use it to make an argument: Helinox isn't the original because it was first. It's the original because of who uses it, where they take it, and what it makes possible. Style guide, site redesign, multichannel campaign direction — all of it pointed at the same shift. Away from specs. Toward the moments the gear creates.

Man in outdoor gear sitting on a camping chair near motorcycle, speaking into a handheld radio in a misty forest setting.Open lined notebook with handwritten notes, a fabric pouch, and boot visible on a green outdoor surface with a C.C. Filson Co. label.
Four promotional images of Helinox lightweight camping chairs in various outdoor settings with slogans: 'The Original Lightweight Camp Furniture,' 'Rest for the Restless,' 'Sitting is Believing,' and 'Take the Hangout With You.'
Three people sitting on camping chairs beside a light blue tent in a mountainous area under a partly cloudy sky.

The Results

33%
Conversion lift across digital touchpoints in the first campaign cycle
1
Style guide that now governs every brand touchpoint globally
↑Q4
Record quarterly revenue in the period following the brand relaunch
how it came together

Everything was designed in Figma first. The style guide, the site, the campaign templates — built as a living system, not a one-time deliverable. Working directly with the CMO, the brief evolved as the work did. That kind of trust is rare and it shows in the output.

Before the system existed, Helinox's global partners were largely doing their own thing. Regional distributors, international markets — everyone had their own interpretation of the brand because there was nothing authoritative to follow. The inconsistency wasn't malicious, it was just the natural result of a vacuum.

The campaigns were what changed that. Once there was something with a clear visual voice and a point of view — something that felt intentional and complete — the tone set itself. Partners matched it. The system didn't need to be enforced because it was worth following.

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